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I was certain my colleagues in the industry would vie to surpass each other with warriors, zombies, soldiers, aliens and next-gen orcs to great effect. Better not to compete and try something radically different. Then came the first surprise: the graphic quality obtained with relatively little effort was a spectacular improvement on PS3.

What surprised us first off was the global quality of the images. We are so used to seeing games in p the standard on PS3 that we had forgotten how much full HD p changes life.

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If we add an anti-aliasing HD, HD textures, a real 3D depth of field and of course an avalanche of polygons and lights, we get an idea of the emotion that PS4 can produce in any normally constituted computer graphics artist. On PS4, everything looks great, because the machine offers power that was totally inaccessible up until now.

We can feel that we are closing in little by little on the kind of graphic quality we find in CG films. In the current demo, there are about a million polygons in the set, and a little less than a million per character on the screen i. Each character has about MB of textures and about forty different shaders. The same holds true for all pyrotechnical particle effects. Creating interactive images on PlayStation 4 is fascinating, but to maintain the same level of quality throughout a game, all the studios in the world would have to reinvent themselves from the bottom up.

New skills will appear Director of 3D Photography, for example , the size of server infrastructures will have to be seriously reviewed in order to be able to deal with the size of the new full HD data and, most of all, we are going to have to rethink this medium and the games we create, because the technology now allows us to achieve a level of quality that was previously available only in the cinema.

This demo is only a first test that is well below the visual quality we hope to achieve in our next game. As I write these lines, I have absolutely no idea what the reactions to Dark Sorcerer will be.

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What I can say is that it is certainly the script that gave me the hardest time. The idea came very quickly, but then I had to fight with doubts up until it was too late to change my mind. And at the end of the day, I stuck with it. Life is too short to waste time doing boring stuff.

Better to take risks and do something you believe in. Both the team and I had enormous fun developing these eleven minutes and transcribing as well as we could the performances of these four totally wacky actors. We learned how attempting to produce beautiful images with such computing power is painstaking, how each second has to be worked out in minute detail, how light and shade became essential, how difficult it is to raise a smile. We wanted to gain a little distance from our tendency to take ourselves seriously and believe that we are saying something original or important, whereas the stories and universes of many video games are no more than the echoes of things that have been done better a thousand times before us.

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Howard created Conan the Barbarian in , and Tolkein wrote The Lord of the Rings in , and nothing our industry has created so far can even hold a candle to the genius of Frazetta or the visionary talent of someone like Peter Jackson. Dark Sorcerer is also about what video games are like today, an extraordinary and fantastic world where anything is possible, but also a world where everything remains to be invented. To conclude, the whole team and I hope you like Dark Sorcerer. We put our hearts and souls into it, and we are happy to share the result with all those who keep track of and appreciate our progress.

I hope you enjoy those eleven minutes as much as we enjoyed creating them. I hope that, like me, you will be bowled over by the performances of Ellen Page and Willem Dafoe. And lastly, a big thank you to all those who have stayed with us, write to us, come to meet us at conferences and fairs, to all those who buy our games. Did you like this? Like this Like this. Sorry there was a lot here to read so I just wanted to ask straight up is Dark Sorcerer actually gonna be a full game?

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I can see this being taken in a Montey Python-esq kind of way if it were to be made a game. That would actually be pretty interesting and fun if you were to try it. I never post here but had to say, well done guys, I was pretty impressed and I wished it was a game, we really could use something different like that. Looking foward to beyond, looks interesting. It was so cheesy and painfully unfunny. When I first saw it, it looked amazing.

Thought it was going to be an RPG where you play as an evil dark sorcerer. So let down it looks like it will not be. I do not even know if this is a game or a tech demo. What I do know is that this corny crap was not funny in the least. To the people wondering if this is going to be a game, if you read it i know its a lot he mentions how its just a short film showing off their new tech on the PS4. If there is a game to come from it I would be surprised, just how Beyond is based on the tech they showed off with Kara a few years ago. Their new game will be using a better version of this engine, which already looks amazing.

And its why i love QD because they are willing and able to make these fantastic vids and please the fans and push themselves forward. Did i think it was super troopers level funny?

But i did chuckle. It was humorous. He explains the problems with making something funny given cultural contexts, how something can be scary to everyone but only funny to a a few. Something like this would be great.

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I was really hoping to play as a dark sorcerer…. I loved Heavy Rain. I would love to see this and Kara and downloadable on the PS4, with the ability to pause and move the camera a bit — like Linger In Shadows. Make it happen, please :. PS4 still has time to implement retrocompatibility with PS3 games, PS2 games and PSX digital games and decline Plus being mandatory to play online maintaining online playing free for everyone. I encourage everyone that bought over digital PS3 games supporting this company to do the same.

You guys and gals are awesome! This was interesting, beautiful, well thought out, and above all a great laugh! One thing at a time. But will definitely keep my eye out for the first Quantic Dream project for PS4. Awesome, thanks for the read mister Cage! Truly amazing. Loved Heavy Rain and looking forward to Beyond. I cannot possibly imagine what your team is creating for the Playstation 4. Preparing to be amazed.

Thanks for your contributions to the industry and to Playstation fans in particular. Wow, that was incredible,I can imagine, like ery possible to have one of this pieces of art in a big screen on Cinemas worldwide, will definitly be a success for sure :. Then the green screens showed up, and I realized this was very well-played.

Great article. PS4 still has time to implement retrocompatibility with PS3 games, PS2 games and PSX digital games through software emulation and decline Plus being mandatory to play online maintaining online playing free for everyone. Your work is amazing, that old man looked like he was real! And i never expected it to be a comedy, until i heard cut xD. Hmm that sounds awesome and the video did give me the creeps but it was bit funny.

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I love to see great comedy video game on PS4. If the video was that good i think the final product might be worth buying then; i love good comedy. QD you guys are amazing. Every dude-bro loves him some Halo, but you make interesting games. It will be a day 1 purchase. Kara was awesome, but this was even better. My girlfriend thought they were all real actors in make-up!!! Way to hit it out of the park! I thought it was pretty cool, ill have to watch it in its entirety though..

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I appreciate you posting this DC. It was a lot of fun to watch too. Beautifully done! Secondly, I disagree with your assessment that nothing the game industry has created can compare to Peter Jackson. Peter Jackson is brilliant but you guys are as well. Heavy Rain is an absolute masterpiece and I have no doubt that Beyond will be as well. Thirdly, I will be buying Beyond the day it releases!

And finally, I will support you all every single time you release a game. You and Naughty Dog are the two best in the business.